Online Backgammon Guide - by Gambling Guide

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Welcome to our intruduction into the game backgammon

Backgammon Guide
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How to play Backgammon


Starting the Game

Once you have everything setup the game can begin. To begin each player rolls the die, and the person who gets the highest number goes first. The player uses both numbers rolled from his die and his opponents to make his first move. If the numbers rolled by the players are the same then each player rolls his die again.

Moving your checkers

Each player’s turn starts with the roll of two dice, except the first roll of the dice which was described above in starting the game. Once a player rolls the dice he moves one or more of his checkers. For example if a player rolls a 3 and 2, then he can either move one checker 5 spaces or he can divide it between two checkers by moving one 3 spaces and the other 2. One thing to keep in mind is that when you move one checker the entire amount of the dice you are actually making two moves. Each dice counts as one move.

If a player rolls doubles, which is the same number appearing on both dice; he receives 4 moves instead of two. This is known as doublets. So for example, if a player rolls a 2-2 he then can move four checkers two places.

Throughout the game plays are rotated back and forth between the players. The only time a play must forfeit a turn is if he can not make a legal move.

A player makes a point by positioning two or more of his checkers on it. Once a player has two or more checkers on a point he then owns that point. At that time the other player can not position any of his checkers on that point or touch down on it when taking the combined total of his dice with one man.

  • If a player can make six consecutive points then this is called a prime. At this time if the other player has a checker behind the prime he will not be able to move forward because the die only goes up to 6 and his checker can not touch down on any of those six points.
  • If there is just one checker on a point this is called a blot. If an opposing checker lands on a blot then the blot is moved to the bar. At that point the player who has the checker on the bar can only move that checker. Until that checker is back in the game no other checkers for that player can be moved. That checker can only enter the game on the opponent’s home board. So the player rolls the dice. He needs to move the checker on the bar by either number of the dice to whatever space is open. Once he has his checker back on the board he can continue play with the other dice by using that checker or any of the others.